Resume
David House
Animation
415-420-7912
San Francisco, CA
davidjhouse@gmail.com
I am currently seeking a position as an Animator in games and interactive software.
My experience is broad having animated realistic as well as stylized characters; effects and motion capture elements. Although my focus is games and interactive software I have worked on film and broadcast animation as well.
Technique
• Character Animation and Cinematics with Maya, 3dMax and Motion Builder.
Work
2010
Recently I produced a comic book app for the iPhone, iPod Touch and iPad called destroy! which is now available on iTunes.
itunes.apple.com/destroy/
Eveo
San Francisco, CA
2009
Animation for pharmaceutical industry media.
Secret Level / Sega
San Francisco, CA
2007-2008
At Secret Level I was a Senior Animator. Most recently I worked on Iron Man and Golden Axe: Beast Rider games for Xbox 360 and PS3. My job entailed creating animation for player and non-player characters and working closely with designers and programmers in production. I used behavior software to help implement assets in game. I have worked extensively doing layout and camera for in-game cinematics. I also did concept animation for Iron Man 2.
Shaba Games/ Activision
San Francisco, CA
2005-2007
At Shaba Games I was a Senior Animator . My job entailed creating animation for player and non-player characters; implementing animation in-game using proprietary software; cinematics; storyboarding and layout. My credits include Shrek Super Slam and Over the Hedge both for PS2, XBox and GameCube. I also did concept animation for Shrek 3.
Stormfront Studios
2004
At Stormfront I was a Senior Animator developing cinematic animation. My credits include Forgotten Realms: Demonstone for PS2 and XBox.
Electronic Arts
Redwood Shores
2003
At E.A. I was a Senior Character Animator developing in-game and cinematic animation. My credits include The Lord of the Rings: Return of the King for PS2, XBox and GameCube.
Tippet Studio
2002
At Tippet I was an Animator. My credits include Matrix 3: Revolutions. I also animated on a commercial for Blockbuster Video.
Wild Brain, Inc.
2000-2001
At Wild Brain I was a Senior Character Animator. My credits include Hubert’s Brain. I also animated on a number of commercials for Ford, Hershey’s and Visine.
Pdi Dreamworks
Palo Alto
1997-2000
At Pdi I was a Character Animator. My credits include Antz, Batman and Robin and Forces of Nature. My credits also include commercials for Sega, Best Buy, Jet Dry, Halls, Cathay Pacific, Pillsbury and CircleK.
Headbone Interactive
1996
At Headbone I was an animator and worked on children’s interactive software. My credits include Gigglebone Gang’s World Tour for PC and Mac. I also served as a character and background designer.
Squaresoft, Inc.
1994-1996
At Squaresoft I was an Animator. My credits include Secret of Evermore for Super Nintendo. I also served as a storyboard and character design artist.
Film Roman
1993
Animation layout artist on The Critic television series.
Education:
California Institute of the Arts
B.F.A. Film / Video
1989-1993
While at CalArts I specialized in Character Animation.
UCSC Extention in Silicon Valley
Currently taking a course in C Programming for Beginners to be completed July 2010.
Bruce Block Cinematography Seminar
Palo Alto, CA
Seminar on understanding the visual structure and editing of film.
Richard Williams Animation Seminar
Vancouver, BC.
Seminar on acting in animation.
Other:
When I Grow Up
2007
I completed animation as part of the short When I Grow Up which has been screened at the San Francisco International Film Festival 2008, New York International Children’s Film Festival 2007, and the Bernal Heights Outdoor Cinema 2007 among others.
Art Institute of California
San Francisco
2007
At the Art Institute I have served as a guest speaker and substitute teacher in the Computer Animation Department.
Kotowaza Around the World
I served as Art Director and Animator on a series of short animated videos for Japanese public television.
Academy of Art San Francisco
At the Academy of Art I have served as an Independent Study Advisor in the Computer Animation Department. My students have gone on to work at Pixar and Activision.
Understanding Motion Capture for Computer Animation and Video Games
I illustrated this text book about motion capture by technical director Alberto Menache . Published by Academic Press.